Football Manager and the phenomenon of simulation games
The recent delay of the yearly release of popular sports
simulation game Football Manager’s 2025 edition from November 2024 until March
2025 has sparked outrage and concern from players of the annually released
franchise.
The game allows the player to take control of a fictional,
user created character and assign them to the managers role at a real-life
football club of the players choice. They are then able to perform all the
tasks and face the trials and tribulations that a real football boss would such
as transfers, training and of course managing the team in their matches.
However, a normal European football season lasts from August
to May and with this release now so deep into the season many fans have been
left disappointed and are calling for developers Sports Interactive to cancel
the 2025 release in favour of a database update for the current 2024 game, and
focus all their energy on having the 2026 release fully ready, updated and
operational in time for its November 2025 release.
In a statement on their website SI explained the reason for
the delay after what they called a “difficult development cycle for the studio”
SI said: “Timelines were already tight and, as rightly pointed out by many of
your recent comments, we were simply rushing too much and in danger of
compromising our usual standards.
“This has put an enormous amount of pressure on everyone
working across the studio, who are all passionately committed to delivering the
best game possible.
FM25 is the biggest technical and visual advancement in the
series for a generation. We simply cannot compromise the delivery of this
crucial juncture in Football Manager’s history by rushing to release it in
November”.
The sheer level of disappointment shown by this delay for
what could be effectively described by detractors as an ‘office simulator’
shows just how popular the game is and how far it has grown from its humble
beginnings as a project between brothers Paul and Oliver Collyer under its
previous guise of ‘Championship Manager’.
This is symbolic of a trend in gaming over the past decade
or so that has seen a rise in popularity in the simulation genre. The genre has
seen a rise in total revenue from $5.94m in 2017 to an eyewatering $12.60m in
2023 and projections show this is set to continue upwards.
While FM has been prominent in the news due to its delay,
the simulation genre is not simply limited to sports, with pretty much every
employment industry you can think of having some sort of simulation game
release, whether it be from a major studio or an indie release.
The simulation genre can be traced back to the beginning of
gaming, with computing powerhouses Microsoft releasing what can be considered
the original simulation game, Flight Simulator, all the way back in 1982 and
still releases regularly and lets wannabe pilots live their fantasies virtually
to this day.
Now, some non-enthusiasts may look at this and wonder why a
game such as GIANTS Software’s Farming Simulator series can be so popular with
the series having sold over 25m copies to date, in a game where you take on
what would be seen as a menial, time consuming role in real life.
These games offer an escape from realism and allow the
player to create and build something of their own in a field out with their
studies or career they find intriguing.
It also allows players to play a game in a setting that is
less stressful than some of the bigger AAA releases as these simulation games
often have a calmer environment with a slower pacing which makes them more
appealing to perhaps more casual or even older gamers.
The genre also includes the ability to build cities, grow
environments on other planets or sail the seas as a classical pirate,
experiences that in the real world are not possible or could take entire
lifetimes to complete, can be done in the gaming matrix at the click of a few
buttons and allows those in less stimulating jobs to be creative in a way they
find stimulating for them.
The rise of virtual reality in gaming will see this genre
grow with more realism in the future, with players not just sitting behind a
screen fulfilling their tasks in these industry simulation games but actually
getting involved in some of the manual tasks included in the gameplay through
their headset which can only add to the realism and therefore add to the
overall experience.
So, despite the delay of FM25, simulation games are here to
stay and based off projections will only continue to grow from strength to
strength. Some may question why these games are popular but as long as the
players are happy and enjoying the games themselves then there simply is no
reason to answer any doubters.
Play what you enjoy and enjoy what you play, whatever that
may be from the fastest shooter game to the slowest walking simulation game.
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